Each session models key skills, knowledge and understanding of a specific area of the curriculum. The pupils can then support the teacher in the effective embedding of the session content at their school. A half day session is £100 (£80 subscribers) per school for up to two members of staff and six pupils.
We know that it can be difficult at times to keep up to date with the latest technologies and how to use them effectively across the curriculum. A Learning with Learners session provides cost effective access to hands on CPD in a specified technology or curriculum area alongside a small group of children from your school and other schools.
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Learning with Learners sessions allow teachers to attend model teaching sequences with up to six children. At the end of the morning the teacher leaves with lesson plans and resources based around the Curriculum Innovation's Computing Scheme of work. Over a morning the children and teacher will cover the main points in the lessons so they can teach them for themselves back in school. This is the ideal way to help less confident members of staff to tackle a strand in the Computing Curriculum.
In order to help teachers replicate the lessons at school we've made the activities quite specific in terms of the hardware being used. We have created the following sessions:
Flash back, unpause, split screen – using drama to teach (e)safeguarding to Y3 15/11/2016
Drama activities supporting the year three (e)Safeguarding strand. Using a range of drama techniques children learn about being respectful online, keeping information private and reporting online bullying. The techniques used will also be beneficial in English, History and PHSCE lessons where pupils empathise with others.
Romans- a force for good or an evil empire? Using iPads to teach the Y4 media strand. 22/11/2016
This set of lessons is based around the Romans, although it could be adapted for other themes. All the media we create will show the Roman Army as a glorious group of heroes or a heartless bunch of despicable invaders. The activities cover:
Pro or anti Roman short propaganda films.
Photography using filters, crops and green screening.
Writing and creating a Roman Army radio advert with our own music.
Posters extolling the virtues of the Roman Army or exposing them for the cruel monsters they truly are.
Code Coaches – Code Your Own Game. Y5/6 Computingstarnd 30/1/2017
Using Scratch on laptops to create an arcade style game using the Y5 objectives of the Computer Science strand
This set of lessons allows pupils to:
Play games, explore their differences and similarities, discover different genres.
Decompose games to find their main features.
Plan the game out using pseudocode.
Code a game using repetition, selection and variables.
Breaking News- teaching the Y6 Media Stand 9/2/2017
There are two versions of this activity. One uses laptops with an online programme called Soundation, the other uses iPads with Garageband installed or create news reports using laptops or iPads The lessons teach you how to:
Analyse and compare different professional broadcasts.
Create different genres of audio broadcast
Make your own Maths game –Coding Computing Y5/6 Computing strand 9/3/2017
In this series of lessons pupils will create a mathematics game to test other children and help support mathematical learning
The lessons include:
What makes a good game?
Coding a game using repetition, selection and variables.
Use of sound and pictures to enhance the game
Boom! Using volcanos to teach the Y4 Data handling strand 17/5/2017
This lesson sequence covers all the strand of the Y4 data handling scheme of work and pupils will use the database function of spreadsheets to analyse and record data about volcanos around the world although the lessons can be modified for any other theme. The lessons cover:
How to interrogate a database and use the data in a meaningful way
Understanding different data types
Creating appropriate charts and interpreting data from them
How to us spreadsheets to model "what if " scenarios